Cutting through a raft of technical data, Thomas Landauer explains and illustrates why computers are in trouble and why massive outlays for computing since 1973 have not resulted in comparable productivity payoffs. He marshals overwhelming evidence that computers rarely improve the efficiency of the information work they are designed for because they are too hard to use and do too little that is sufficiently useful. Landauer proposes that emerging techniques for user-centered development can turn the situation around - through task analysis, iterative design, trial use, and evaluation, computer systems can be made into powerful tools for the service economy.
Digital Evidence and Computer Crime: Forensic Science, Computers and the Internet
Digital evidence--evidence that is stored on or transmitted by computers--can play a major role in a wide range of crimes, including homicide, rape, abduction, child abuse, solicitation of minors, child pornography, stalking, harassment, fraud, theft, drug trafficking, computer intrusions, espionage, and terrorism.
Though an increasing number of criminals are using computers and computer networks, few investigators are well-versed in the evidentiary, technical, and legal issues related to digital evidence. As a result, digital evidence is often overlooked,
collected incorrectly, and analyzed ineffectively. The aim of this hands-on resource is to educate students and professionals in the law enforcement, forensic science, computer security, and legal communities about digital evidence and computer crime.
This work explains how computers and networks function, how they can be involved in crimes, and how they can be used as a source of evidence. As well as gaining a practical understanding...
Digital Evidence and Computer Crime: Forensic Science, Computers and the Internet
Computers > Digital Evidence and Computer Crime: Forensic Science, Computers and the Internet
Computing in Architectural Practice
This book provides a concise introduction for small and medium sized architectural practices considering introducing computers or using them to enhance the way in which information is originated by and communicated between members of the building team. This book covers the three main areas of architectural practice in which computers have been most useful: office management, scheme and production drawing, and project management. Necessary technical terms are clearly explained, and key ideas illustrated with figures and diagrams.
Computing in Architectural Practice
Computers > Computing in Architectural Practice
The Closed World: Computers & the Politics of Discourse in Cold War America by Paul N. Edwards, ISBN 0262550288
The Closed World offers a radical alternative to the canonical histories of computers and cognitive science. Arguing that we can make sense of computers as tools only when we simultaneously grasp their roles as metaphors and political icons, Paul Edwards shows how Cold War social and cultural contexts shaped emerging computer technology - and were transformed, in turn, by information machines. The Closed World explores three apparently disparate histories - the history of American global power, the history of computing machines, and the history of subjectivity in science and culture - through the lens of the American political imagination. In the process, it reveals intimate links among the military projects of the Cold War, the evolution of digital computers, and the origins of cybernetics, cognitive psychology, and artificial intelligence.
The Closed World: Computers & the Politics of Discourse in Cold War America by Paul N. Edwards, ISBN 0262550288
Computers > The Closed World: Computers & the Politics of Discourse in Cold War America by Paul N. Edwards, ISBN 0262550288
The Essential Guide to Computers by E. Garrison Walters, ISBN 0130194697
The complete, easy-to-understand guide to IT--now and in the future! Computers, networks, and pervasive computing Hardware, operating systems, and software How networks work: LANs, WANs, and the Internet E-business, the Web, and security
The guide for ANYONE who needs to understand the key technologies driving today's economy and high tech industries!
You can't afford not to understand the information revolution that's sweeping the world-but who's got time for all the acronyms and hype most technology books give you? "The Essential Guide to Computing" demystifies the digital society we live in with an intelligent, thorough, and up-to-date explanation of computer, networking, and Internet technologies.
The Essential Guide to Computers by E. Garrison Walters, ISBN 0130194697
PIC Microcontroller Project Book: For PICBasic and PICBasic Pro Compilers
""Bound to spur the imagination and inspire plans for using PICs in new products and projects." --Poptronics
BESTSELLER!
NO ASSEMBLY LANGUAGE REQUIRED! 6 BRAND NEW PROJECTS!
What can you do with PIC microcontrollers? Practically anything -- from creating "photovore" robots that hunt light to feed their solar cells to making toasters announce, "Your toast is ready!" These low-cost computers-in-a-chip let electronics designers and hobbyists add intelligence, responsiveness, and functions that mimic big computers to any electronic product or project, including robotics.
Fully updated for use with the PICBasic Pro as well as the original PICBasic, this new edition of the "PIC Microcontroller Project Book gives you hands-on directions for putting Microchip's RISC-based chips to work. Starting with simple projects and experiments, this book leads you gradually into sophisticated programming techniques. You need absolutely no programming experience to get started. John Iovine coaches...
PIC Microcontroller Project Book: For PICBasic and PICBasic Pro Compilers
High Tech Heretic: Why Computers Don't Belong in the Classroom by Clifford Stoll, ISBN 0385489765
The cry for and against computers in the classroom is a topic of concern to parents, educators, and communities everywhere. Now, from a Silicon Valley hero and bestselling technology writer comes a pointed critique of the hype surrounding computers and their real benefits, especially in education. In High-Tech Heretic, Clifford Stoll questions the relentless drumbeat for "computer literacy" by educators and the computer industry, particularly since most people just use computers for word processing and games--and computers become outmoded or obsolete much sooner than new textbooks or a good teacher.
As one who loves computers as much as he disdains the inflated promises made on their behalf, Stoll offers a commonsense look at how we can make a technological world better suited for people, instead of making people better suited to using machines.
High Tech Heretic: Why Computers Don't Belong in the Classroom by Clifford Stoll, ISBN 0385489765
Computers > High Tech Heretic: Why Computers Don't Belong in the Classroom by Clifford Stoll, ISBN 0385489765