In the history of computers, one woman stands out. Dubbed "the Mother of the Computer Age," Hopper predicted the importance of computers in modern life, and she helped to make that happen in a career that spanned more than 40 years. Photos.
The Essential Guide to Computers by E. Garrison Walters, ISBN 0130194697
The complete, easy-to-understand guide to IT--now and in the future! Computers, networks, and pervasive computing Hardware, operating systems, and software How networks work: LANs, WANs, and the Internet E-business, the Web, and security
The guide for ANYONE who needs to understand the key technologies driving today's economy and high tech industries!
You can't afford not to understand the information revolution that's sweeping the world-but who's got time for all the acronyms and hype most technology books give you? "The Essential Guide to Computing" demystifies the digital society we live in with an intelligent, thorough, and up-to-date explanation of computer, networking, and Internet technologies.
The Essential Guide to Computers by E. Garrison Walters, ISBN 0130194697
The A to Z of Classic Computer Games
Do you remember what it was like when computers were new? When they seemed mysterious and even exciting? If you have ever had a magical gaming moment?on a home computer or in an arcade?then The A to Z of Classic Computer Games is the book for you! Prepare to download a diverse and highly entertaining plethora of computational nostalgia that includes sections on: ? The Computers ? Looking back at the systems of yore from 'Acorn' to the 'ZX Spectrum'. ? The Games ? All the most important and best-remembered titles (or perhaps, not remembered, such as 'Metagalactic Llamas Battle at the Edge of Time') will be lovingly recalled. ? The Arcades ? The best games, the most frightening kids and the rules of engagement. ? The Paraphernalia ? Joysticks, tape boxes, manuals, characters, TV ads, magazines and loads of other ancillary ephemera.
The A to Z of Classic Computer Games
Computers > The A to Z of Classic Computer Games
The Closed World: Computers & the Politics of Discourse in Cold War America by Paul N. Edwards, ISBN 0262550288
The Closed World offers a radical alternative to the canonical histories of computers and cognitive science. Arguing that we can make sense of computers as tools only when we simultaneously grasp their roles as metaphors and political icons, Paul Edwards shows how Cold War social and cultural contexts shaped emerging computer technology - and were transformed, in turn, by information machines. The Closed World explores three apparently disparate histories - the history of American global power, the history of computing machines, and the history of subjectivity in science and culture - through the lens of the American political imagination. In the process, it reveals intimate links among the military projects of the Cold War, the evolution of digital computers, and the origins of cybernetics, cognitive psychology, and artificial intelligence.
The Closed World: Computers & the Politics of Discourse in Cold War America by Paul N. Edwards, ISBN 0262550288
Computers > The Closed World: Computers & the Politics of Discourse in Cold War America by Paul N. Edwards, ISBN 0262550288
Electric Dreams: Computers in American Culture
Turns to the past to trace the cultural history of computers and argues that debates over computers are critically important because they are how Americans talk about the future.
Electric Dreams: Computers in American Culture
Computers > Electric Dreams: Computers in American Culture
The Closed World: Computers & the Politics of Discourse in Cold War America by Paul N. Edwards, ISBN 0262550288
The Closed World offers a radical alternative to the canonical histories of computers and cognitive science. Arguing that we can make sense of computers as tools only when we simultaneously grasp their roles as metaphors and political icons, Paul Edwards shows how Cold War social and cultural contexts shaped emerging computer technology - and were transformed, in turn, by information machines. The Closed World explores three apparently disparate histories - the history of American global power, the history of computing machines, and the history of subjectivity in science and culture - through the lens of the American political imagination. In the process, it reveals intimate links among the military projects of the Cold War, the evolution of digital computers, and the origins of cybernetics, cognitive psychology, and artificial intelligence.
The Closed World: Computers & the Politics of Discourse in Cold War America by Paul N. Edwards, ISBN 0262550288
Computers > The Closed World: Computers & the Politics of Discourse in Cold War America by Paul N. Edwards, ISBN 0262550288
Computers in Music Education; Amplifying Musicality
"Computers in Music Education: Amplifying Musicality" addresses the question of how computer technologies might best assist music education. Aimed at current and preservice music teachers and designed to be a basic teaching text, it addresses issues from pedagogy through using computers to aid production and presentation of students' musical works, as well as implementing a computer-aided program in the classroom.
Computing technology has been rapidly changing, particularly when it comes to the field of music. From notation software to MIDI sound creation, from downloading music from the web for study and enjoyment to posting personal MP3s for mass distribution, the world of computers has transformed how we perform and learn about music. This book, written by a music educator and digital media specialist, cuts through the jargon to present a concise, easy-to-digest overview of the field, with practical suggestions spread throughout.
While there are many more technical books, few...
Computers in Music Education; Amplifying Musicality
Computers > Computers in Music Education; Amplifying Musicality