This fourth edition, from the Shelly Cashman Series, covers the same breadth, but with less depth as Discovering Computers 2008: Complete. This title is ideal for a short course on computer concepts or in application software courses. With the Shelly Cashman Series' project-oriented, step-by-step pedagogy, and full-color screenshots, this book includes new exercises, and tools on the Online Companion. Updated for currency, students will learn the latest trends in technology and computer concepts.
The A to Z of Classic Computer Games
Do you remember what it was like when computers were new? When they seemed mysterious and even exciting? If you have ever had a magical gaming moment?on a home computer or in an arcade?then The A to Z of Classic Computer Games is the book for you! Prepare to download a diverse and highly entertaining plethora of computational nostalgia that includes sections on: ? The Computers ? Looking back at the systems of yore from 'Acorn' to the 'ZX Spectrum'. ? The Games ? All the most important and best-remembered titles (or perhaps, not remembered, such as 'Metagalactic Llamas Battle at the Edge of Time') will be lovingly recalled. ? The Arcades ? The best games, the most frightening kids and the rules of engagement. ? The Paraphernalia ? Joysticks, tape boxes, manuals, characters, TV ads, magazines and loads of other ancillary ephemera.
The A to Z of Classic Computer Games
Computers > The A to Z of Classic Computer Games
The Closed World: Computers & the Politics of Discourse in Cold War America by Paul N. Edwards, ISBN 0262550288
The Closed World offers a radical alternative to the canonical histories of computers and cognitive science. Arguing that we can make sense of computers as tools only when we simultaneously grasp their roles as metaphors and political icons, Paul Edwards shows how Cold War social and cultural contexts shaped emerging computer technology - and were transformed, in turn, by information machines. The Closed World explores three apparently disparate histories - the history of American global power, the history of computing machines, and the history of subjectivity in science and culture - through the lens of the American political imagination. In the process, it reveals intimate links among the military projects of the Cold War, the evolution of digital computers, and the origins of cybernetics, cognitive psychology, and artificial intelligence.
The Closed World: Computers & the Politics of Discourse in Cold War America by Paul N. Edwards, ISBN 0262550288
Computers > The Closed World: Computers & the Politics of Discourse in Cold War America by Paul N. Edwards, ISBN 0262550288
Computers and Classroom Culture by Janet Ward Schofield, ISBN 052147924X
Computers and Classroom Culture explores the meaning of computer technology for our schools. In clear and direct prose, Janet Schofield examines ways that computer use is shaped by the social context in which it occurs and how attitudinal and organizational barriers obstruct it. She brings to light issues of gender differences and equity, and she provides sound and thoughtful ideas for improving educational use of computers. This book is for all those concerned with the changing shape of the classroom and the future of our schools as well as for sociologists and psychologists interested in educational computing.
Computers and Classroom Culture by Janet Ward Schofield, ISBN 052147924X
Computers > Computers and Classroom Culture by Janet Ward Schofield, ISBN 052147924X
How Computers Work
A classic is back in its 8th and best edition yet! "How Computers Work, 8th Edition" is a must-have for anyone interested in the inner-workings of computers. The full-color, detailed illustrations will take you deep inside your PC and show you just how intricate it is. This latest edition has been updated with information on all of the latest technologies, including: PCI Express Bus Serial ATA Connections Digital Photography Software TiVos, Gas Plasma Screens, iPods, and Other Home Entertainment Equipment Google and eBay 3D Game Development, Two-Slot Video Cards, and Overclocking "How Computers Work" has sold over two million copies world wide.
How Computers Work
Computers > How Computers Work
The New Turing Omnibus: Sixty-Six Excursions in Computer Science by A. K. Dewdney, ISBN 0805071660
No other volume provides as broad, as thorough, or as accessible an introduction to the realm of computers as A. K. Dewdney's "The Turing Omnibus."
Updated and expanded, "The Turing Omnibus" offers 66 concise, brilliantly written articles on the major points of interest in computer science theory, technology, and applications. New for this tour: updated information on algorithms, detecting primes, noncomputable functions, and self-replicating computers--plus completely new sections on the Mandelbrot set, genetic algorithms, the Newton-Raphson Method, neural networks that learn, DOS systems for personal computers, and computer viruses.
The New Turing Omnibus: Sixty-Six Excursions in Computer Science by A. K. Dewdney, ISBN 0805071660
Computers > The New Turing Omnibus: Sixty-Six Excursions in Computer Science by A. K. Dewdney, ISBN 0805071660
Careers in Computers by Lila B. Stair, ISBN 0658016512
Expert guidance on exploring and choosing a career in computers
Ideal if you are a college-bound student or are thinking about making a career change, "Careers in Computers offers necessary information needed to explore the profession and then narrow it down to a job that suits you. It details the responsibilities, education and training required, and employment outlooks for dozens of satisfying careers in the computer field.
Careers in Computers by Lila B. Stair, ISBN 0658016512